At least reactions seem to be on par with second life:

(I kid…)
Playing with Lively
July 9th, 2008Great news from the grumpiest
January 11th, 2008hehehe
December 27th, 2007blocked out animation
December 13th, 2007So, in this character animation class, we were supposed to take models that we already made and animate them in a situation using a certain sound clip from a selection of 3. The sound clip I picked was the line from Dumb & Dumber "Got no food, got no jobs, our pets HEADS ARE FALLING OFF!" So then I took the old man model that I made earlier and the robot chick model and animated a quick scene. There's still much left to finish before the final, but here's the first run through on the animation.
I am pretty happy with how the old man turned out. Stumbling about in his anger, then looking exhausted and defeated at the end... I probably could have rigged him better, but it's passable. I'll not make the same mistakes again, at least.
A quick modeling session
December 6th, 2007I wanted to play with some new techniques so I did a quick sketch of a silly character then modeled him. I really love how this funny old guy looks:

Didn’t take long to throw him together, since he’s so simple. But there’s just something charming about a grumpy, pudgy old dude. Maybe someday he’ll be running around with a Flak Cannon.
Slowly getting rolling
December 3rd, 2007My copy of 3DS Max 2008 finally arrived. I spent a lot of time with it this last weekend, remodelling an old character to get it ready for an animation class I’m taking. The performance improvements in 2008 are definitely noticeable. It’s also nice to have at least 1 piece of software that is 64bit.
Here’s the results of my work this weekend:
(That was captured with Jing. If you don’t know what Jing is, go to www.jingproject.com and check it out!)Next up - texturing. I can’t wait to play with the pelt mapping. I have some ideas for this model that should look pretty good.Once that’s all done, I’m going to try to get the model into UT3, after some more detailing, normal maps, etc… And once that’s done, work will begin on my UT3 level. Well, that’s not true, work has already began. I’m starting with sketches, based on a study of the levels that shipped with the game. Then I’m going to rough out the level in UT2k4 and do some playtesting. Once I’ve confirmed that the general layout is good, I’ll proceed to create art assets and get the bad boy made in UT3.
I haven’t done level design since UT… Yep, it’s been a while. I played around in UT2k4 a bit, got static meshes imported and made a tiny level that never made it to release. It’s amazing how far the technology has progressed…
I’ll be posting each stage of my progress here. Should be interesting to look back on when it’s all done.
Coming soon
July 14th, 2007Braindonut.com is coming back soon!
